One of the problems with emulating modern consoles is that it is not simple. The more complex an architecture, the more difficult it is to implement it on a platform other than the original. However, emulator developers have accomplished real feats.
Not only platforms that were already very hackneyed on PCs, like GameBoy Advance and GBA.Emu as representative on Android. But also other somewhat more modern consoles with Nintendo DS with nds4droid, which works more or less to average, or the brother of payment but more polished: DraSTic DS Emulator.
Nintendo 64 also took a bit of time at the beginning but from now on we can enjoy Super Mario 64, Blast Corps and Super Smash Bros. with Super N64. PlayStation? It also ended up in Android, with PS-XPlay and FPse which, despite being paid for, offers a very stable emulation.
Future projects? Make platforms like PSP work, which already has an emulator port for PC: PPSSPP. It is still a little green and its compatibility is limited but it is progressing slowly and surely.
Emulating computer games? The classics are here
Although I admit that I grew up playing video games in the nineties, I can’t omit the more classic computer titles. The older ones, which I’ve often had to emulate in order to try to enjoy them.
aDosBox is a great start to load a lot of games, the problem is that it is not a simple emulator like the rest. We have to load everything through a virtual version of the Console Two. However, learning how to do it is very worthwhile.
MSX and its games are available with MSX.Emu, also Atari ST with SToid, Amiga 500 with U43Droid does not miss the party with games like Turrican. Amstrad also has emulator and, of course, Commodore with Frodo C64 and ZX Spectrum with Marvin. The main platforms are covered.
Playing with Android emulators, what do we need?
Throughout the post we talked about a lot of emulators. As we well know, the hardware from one device to another can vary a lot and there the differences are noted when checking if the applications are not only compatible but if they can also load the games.
The good news is that we won’t need a leading terminal to run games. Any dual-core processor should be more than enough. In fact, I use Ouya to emulate in Android and use a Tegra 3, a processor that in a few months will be a couple of years old.
Except exceptions, such as PSP, are not particularly demanding applications with technical specifications, although expect that if you use your battery generously, like normal Android games.
So far so good: many games and options to emulate, no need for demanding hardware. You may be wondering, there has to be a problem somewhere. There is: virtual controls.
There’s nothing like playing with a controller, and although there are modern games that have been able to create highly polished touch interfaces, the transition from the physical complement to the touch screen has been disastrous.
Some people say it’s comfortable, I can’t help but trust their opinions, but no matter how hard I’ve tried, I can’t even achieve the same level of precision I have with a physical controller. It’s true that in some games, such as role-playing, you don’t need to have so much control, but on a platform it’s impossible.
Fortunately, there are solutions of all kinds: from tablets with keyboards to wireless controllers that work with our console. Without forgetting, of course, to take the video signal through HDMI to a television and mount a console with our mobile or tablet.
Here, in my opinion, the kings are the Android lounge consoles. In fact, Ouya is perfect for this task. In fact, it’s the only use it has useful since the games catalog it has is pretty poor and doesn’t offer anything really special. But to emulate is great.
To summarize, Android is a perfect platform to emulate all kinds of consoles. The problem is that the virtual control does not accompany one of the sweetest moments that has lived this world. So many platforms in a single device, which is also mobile, and we can take with us to all sites.